OBJECTIVE
Full-time employment as an artist at a studio with an inspiring, creative, collaborative environment.

EXPERIENCE
Artist: July 2006-Present
Gas Powered Games, Redmond, WA
    Games worked on: Supreme Commander, Supreme Commander: Forged Alliance, Demigod, Supreme Commander 2, Nanovor (with Smith and Tinker) and Kings and Castles

  • Built, textured, and lit high-res and in-game assets
  • Played a key role in developing environment art and lighting pipelines for Demigod, Supreme Commander 2
  • Created concept art for environments and RTS units
  • Concepted and carried out multiple complex motion graphics sequences
  • Modeled and textured low-poly characters with interchangeable parts, and helped prototype a custom avatar creation system
Production Artist: Feb 2006 July 2006
Arkitek Studios, Seattle, WA
  • Created animation on bio-medical subjects
  • Job required modeling, texturing, rigging, animation, lighting, rendering, and post-processing
  • Frequent problem-solving with a small, close team
Project Manager (Internship): May - August 2005
DigiPen Institute of Technology, Redmond, WA
  • Organized and managed a group of eleven people during a twelve-week animation project
  • In addition to art creation, duties including scheduling, rendering, technical troubleshooting, cleanup, some art direction, and other production tasks
EDUCATION

Associate of Applied Arts in 3d Computer Animation
  • DigiPen Institute of Technology, Redmond, WA
  • Valedictorian, April 2006
Bachelor of Arts in Art and Art History, Managerial Studies
  • Rice University, Houston, TX
  • May 2004
SKILLS

  • Proficient with 3DSMax, Photoshop, Adobe After Effects, UVLayout, and Zbrush.
  • Working knowledge of Maya, Turtle lighting system, FAOgen, Particle Illusion, and others
  • Excellent at communication, technical and practical problem solving, teamwork and learning new applications

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    Email
    audzilla@gmail.com
    Phone
    281-660-1711