
OBJECTIVE
Full-time employment as an artist at a studio with an inspiring, creative, collaborative environment.
EXPERIENCE
Artist: July 2006-Present
Gas Powered Games, Redmond, WA
Gas Powered Games, Redmond, WA
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Games worked on: Supreme Commander, Supreme Commander: Forged Alliance, Demigod, Supreme Commander 2, Nanovor (with Smith and Tinker) and Kings and Castles
- Built, textured, and lit high-res and in-game assets
- Played a key role in developing environment art and lighting pipelines for Demigod, Supreme Commander 2
- Created concept art for environments and RTS units
- Concepted and carried out multiple complex motion graphics sequences
- Modeled and textured low-poly characters with interchangeable parts, and helped prototype a custom avatar creation system
Production Artist: Feb 2006 July 2006
Arkitek Studios, Seattle, WA
Arkitek Studios, Seattle, WA
- Created animation on bio-medical subjects
- Job required modeling, texturing, rigging, animation, lighting, rendering, and post-processing
- Frequent problem-solving with a small, close team
Project Manager (Internship): May - August 2005
DigiPen Institute of Technology, Redmond, WA
DigiPen Institute of Technology, Redmond, WA
- Organized and managed a group of eleven people during a twelve-week animation project
- In addition to art creation, duties including scheduling, rendering, technical troubleshooting, cleanup, some art direction, and other production tasks
EDUCATION
Associate of Applied Arts in 3d Computer Animation
- DigiPen Institute of Technology, Redmond, WA
- Valedictorian, April 2006
Bachelor of Arts in Art and Art History, Managerial Studies
- Rice University, Houston, TX
- May 2004
SKILLS
Download for print * Download .doc
Email
audzilla@gmail.com
Phone
281-660-1711










